Episode 45 – Giorgio Moroder’s posse

We have a wide variety of topics to talk about today. We talk about the recent announcement from MonolithSoft that they’re hiring for a new Zelda and what that means for the franchise, and playing Sekiro and knowing how long to put into something before you decide to bounce. There might be Dead or Alive Beach Volleyball talk. Might not. Hard to say.

If you’re not backing us yet, head on over to patreon.com/continuepodcast. A contribution of at least $5 a month will get you let you listen to the show a day early, give you access to the exclusive Continue Podcast Discord channel, along with exclusive podcast content. This week, we talk about getting Nintendo’d and the first piece of media that showed us that media could be awful.

Hosts:

Susan Arendt (@susanarendt)
Anthony John Agnello (@ajohnagnello)
David Roberts (@davidrobots)

Produced by Bill Segroves (@billsegroves) for Pod Studio 1.

Intro music by Andy P. Scott: https://soundcloud.com/epic1beatz

One comment

  1. Nintendo is killing Monolith Soft similar to the way EA killed Visceral. They pulled Monolith’s A-team to help finish Zelda Breath of the Wild, so Xenoblade 2 was left with the B team. This is why were left with the gacha blade spawning system and artificial gates to limit progression (similar to Anthem). I’m kinda angry hearing Monolith gets pulled to help make Zelda again, that means their next game will probably suck just like Xenoblade 2.

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